Chapter 2 Sneak Peek #36: New Status Effect
Welcome to another sneak peek for Alchemica - Chapter 2.
This week we are not going to share to you guys a new monster sprite, instead we will give insight about a new status effect that will be added to the game.
If you have finished Chapter 1, you are already familiar with various status effects that can be applied during battle: poison, paralyze, confusion, among others. In Chapter 2, Charlotte will meet enemies that are able to inflict a new status effect: Nausea.
When Nausea is applied, she will be unable to restore her hitpoints and stamina points. This new status effect will last for an entire dungeon (just like Poison and Plague), so players must be prepared against it.
Now that everyone is aware of it, there will be several ways that can be done to avoid Charlotte from collapsing inside a dungeon due to Nausea. Naturally we will introduce crafted items that can get rid of it, but consuming one will still cost stamina, so players must watch their SP meter to avoid unwinnable battle. If you somehow get away from battle, you can also try to exit the dungeon by reaching the portal, or use a Mini Chrnotrome to teleport back to town instantly.
As Charlotte progresses through the story, she will face tougher and tougher enemies on her adventure. Nausea is the first among other challenges that will be introduced in the game. Keep following our sneak peeks as we share more about them.
That is it for this week, see you next time!
Alchemica - Crafting RPG
Alchemica
Status | In development |
Author | Crunchy Bit Games |
Genre | Role Playing, Simulation |
Tags | 16-bit, Crafting, Fantasy, Female Protagonist, Funny, Management, Pixel Art, Retro, Turn-Based Combat |
Languages | English |
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- Chapter 3 Sneak Peek #2: Updated Map!Aug 29, 2023
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- Alchemica - Fishing Update is Here!Mar 30, 2023
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- Alchemica - Chapter 2 Is Here!Nov 24, 2022
- Chapter 2 Sneak Peek #115: Releasing Soon!Sep 02, 2022
- Chapter 2 Sneak Peek #114: Cloud SaveMay 28, 2022
- Chapter 2 Sneak Peek #113: Internal Testing the Game, Part 6Jan 20, 2022
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