Chapter 2 Sneak Peek #6: It's All About Gold Coins
In Chapter 1, only a small portion of Eagledeen is accessible, with the rest of it blocked off. When Chapter 2 update arrives, new areas of the capital city will be accessible to players, including the Bank. In this new location Charlotte will have the option to deposit gold coins from her purse, or to withdraw it from her balance.
With them safely deposited on the bank, there is no worry that those pesky Li'l Ruffians will run away with your hard-earned gold coins, since there is none in your pocket! The bank will also reward you with some interest after every in-game month.
That is all for now on our sneak peek on Chapter 2. What do you think about the new changes? Feel free to submit ideas and suggestions to us, we will be very happy to hear any feedback from you. Until next time :)
Sincerely,
Crunchy Bit Games.
Alchemica - Crafting RPG
Alchemica
Status | In development |
Author | Crunchy Bit Games |
Genre | Role Playing, Simulation |
Tags | 16-bit, Crafting, Fantasy, Female Protagonist, Funny, Management, Pixel Art, Retro, Turn-Based Combat |
Languages | English |
More posts
- Chapter 3 Sneak Peek #4: More New Enemies!10 days ago
- Chapter 3 Sneak Peek #3: New Enemies!May 31, 2024
- Chapter 3 Sneak Peek #2: Updated Map!Aug 29, 2023
- Chapter 3 Sneak Peek #1: What are coming?Jul 25, 2023
- Alchemica - Fishing Update is Here!Mar 30, 2023
- Sneak Peek: Fishing in Alchemica!Feb 11, 2023
- Alchemica - Chapter 2 Is Here!Nov 24, 2022
- Chapter 2 Sneak Peek #115: Releasing Soon!Sep 02, 2022
- Chapter 2 Sneak Peek #114: Cloud SaveMay 28, 2022
- Chapter 2 Sneak Peek #113: Internal Testing the Game, Part 6Jan 20, 2022
Comments
Log in with itch.io to leave a comment.
I have considered about these changes you are making, both already implemented in the game and the ones to come, and I must say, I am not happy.
You are just scratching the main issue in the game, repetitiveness of content, honestly, the change to make earlier maps have experience so they give more resources and also the warrior's guild is not enough, by far it is not enough, I completed the first map four times to test the experience thing, FOUR, and the bar is at like 20%, so in order to get this map to level 4, how many times do I need to complete it? 80? And that is if you don't increase the experience for future levels.
The warriors guild is another issue, you barely get even with that, and about 1/4 of the time you don't.
Not to mention the times you open your shop with full stock at nearly maximum reputation and get only one or two clients in the entire hour
Repetitiveness is the main issue you need to address, and soon, because when a hardcore player brings up the issue over and over again, you should at least consider that there may be a problem, specially because on the photos you post, it is clear you don't play yoir own game, having multiple maxed out slots on so many advanced bombs makes me wonder if you just add them through console, because creating a full stack of simple bombs takes a entire day like 6 to 8 hours of playing, therefore do not realize the issue by yourselves at all
To reach platinum (maxed) dungeon experience, you need 40 runs (10 for each levels). There's equipment and items in the game, available in Chapter 1, that enable players to gain experience easily with a lot less hassle, and there will be more available when we release Chapter 2 update.
We do playtest our game. The full slot of bombs are there to check a lot of things, including what will happen when the inventory is full. We perform checks on how many bombs we used to defeat an enemy, in various character stats and levels, in various qualities, with every possible type of bombs that are available at that point of the game. We also check the average pickup rate on multiple dungeon runs and cross check the data back with other aspect of the game, including the Warrior's Guild inquiry and battles.
As we said in our previous reply to you, the store mechanic will get some overhaul in Chapter 2 update. Each items in the game has an map to customer types that will buy them (Shprucia extract for instance, will only be bought by male customers). There are also other values that are currently invisible to the players. We will be upgrading the UI to better show these values to players, along with other mechanic improvements.
Repetitiveness will always be felt in the game, since the core mechanic revolves around running dungeon - gathering resources - crafting new items. People rant about adding new and strong weapon (with infinite uses) for Charlotte to wield, something that we will not be adding to the game since they will break this cycle and destroy the game concept. We already introduced a lot of features since initial release to ease up aspect of the cycle: encounter reduce, crafting mastery, dungeon experience. The upcoming gardening feature will add more to this, trading a bucket of fresh water with a constant supply of ingredients that they choose.
so when will chapter 2 be available to play
When it is ready. We are being transparent about our development progress with our devlogs.